Radiation: Survive as Long as You Can!
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INITIAL RELEASE (v1.0) (April 4)
- Featuring 12 guns: Classic, Stinger, Bazook, Heavy, Magic, Magneto, Buzzer, Blade, Rotor, Flamemaker, Blademaker, Unhinged
BALANCE CHANGES (v1.1) (April 4)
- Magic: Damage 15 -> 20
- Magneto: Damage 20 -> 24
- Buzzer: Damage 10 -> 15
- Blade: Reload 20 -> 25
- All Radiation Level Increases Multiplied by 20 and only take effect after 4 seconds
- Initial Enemy HP decreased by 25%
- Enemy HP Exponential Increase: 1.2 -> 1.3
SMALL CONTENT UPDATE (v1.2) (April 6)
- Four new guns:
- Scorpio: Long range, deals poison damage over 1 second
- Dagger: Similar to Blade. Dashes in up to 8 small spurts instead of a long dash.
- Brutus: Fires rockets that do more damage as they travel.
- Rico: Fires a persistent stream of bouncing shots.
- Several Changes in Rotor:
- Max Ammo decreased: 20 -> 18
- Reload Time increased: 25 -> 27 ticks (In reality, these sum up to be a 5% damage nerf)
- Shake effect reduced by 33%: 1.2 -> 0.8
- Other stat changes and tweaks:
- Stinger’s bullet speed and range increased by 60%
- Buzzer’s attack weighs you down much less than before (90% less). You’ll be able to jump much more freely whilst attacking now.
- To compensate, Buzzer’s reload time has been increased: 25 -> 28
- Blademaker’s saws now fall off of edges instead of disappearing
- Your HP has been reduced by 50%, and you can now die ingame (4 seconds respawn)
- You now lose when your radiation level reaches 100%
- Quality of life changes
- Exchanging guns moved from arrows to Q and E
- Press H to hide the menu before start of game
- Exchanging guns can no longer be done during the game
- Temporary leaderboard added
- Added option to reduce/remove shake effect (Hold O to access this)
- Reloading now has a sound effect
- Unhinged bullet sprite changed so it doesn’t hit the ground as easily
- Reload times over 29 ticks now have a progress bar and a different animation
- Added some free music
BALANCE CHANGES (v1.3) (April 7)
- Buffs to the previously worst guns. This was determined by score
- Stinger: Attack cooldown decreased: 10 -> 9
- Bazook: Attack cooldown decreased: 20 -> 18
- Unhinged: Reload decreased: 10 -> 8
- Brutus: Reload decreased: 60 -> 48
- Brutus: Attack cooldown decreased: 30 -> 28
- Nerfs + Buffs. Buffs outweigh nerfs
- Magic: Attack cooldown decreased: 20 -> 18
- Magic: Reload increased: 30 -> 32
- Rico: Reload increased: 6 -> 7
- Rico: Damage increased: 25 -> 34
- Blade now has 3 ammo instead of 1. (Average is now 1 swing per 20 ticks)
SUPER GUN UPDATE (v1.4) (April 18)
- Added two new types of enemies: Fast and Ghost
- Added NINE NEW GUNS!
- Scorpio (Sniper)
- Dagger (Melee)
- Brutus (Heavy)
- Rico (Steady)
- Grenada (Heavy)
- Radio (Special)
- Jawbreaker (Steady)
- Venus (Special)
- Scrapper (Steady)
- Revamped the main screen
- There is now a tutorial for new players!
- Added descriptions for every gun
- Added some more sounds for starting the game and the new guns
- Various small buffs and nerfs to accommodate to the new enemy designs
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