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INITIAL RELEASE (v1.0) (April 4)

  • Featuring 12 guns: Classic, Stinger, Bazook, Heavy, Magic, Magneto, Buzzer, Blade, Rotor, Flamemaker, Blademaker, Unhinged

BALANCE CHANGES (v1.1) (April 4)

  • Magic: Damage 15 -> 20
  • Magneto: Damage 20 -> 24
  • Buzzer: Damage 10 -> 15
  • Blade: Reload 20 -> 25
  • All Radiation Level Increases Multiplied by 20 and only take effect after 4 seconds
  • Initial Enemy HP decreased by 25%
  • Enemy HP Exponential Increase: 1.2 -> 1.3

SMALL CONTENT UPDATE (v1.2) (April 6)

  • Four new guns:
    • Scorpio: Long range, deals poison damage over 1 second
    • Dagger: Similar to Blade. Dashes in up to 8 small spurts instead of a long dash.
    • Brutus: Fires rockets that do more damage as they travel.
    • Rico: Fires a persistent stream of bouncing shots.
  • Several Changes in Rotor:
    • Max Ammo decreased: 20 -> 18
    • Reload Time increased: 25 -> 27 ticks (In reality, these sum up to be a 5% damage nerf)
    • Shake effect reduced by 33%: 1.2 -> 0.8
  • Other stat changes and tweaks:
    • Stinger’s bullet speed and range increased by 60%
    • Buzzer’s attack weighs you down much less than before (90% less). You’ll be able to jump much more freely whilst attacking now.
    • To compensate, Buzzer’s reload time has been increased: 25 -> 28
    • Blademaker’s saws now fall off of edges instead of disappearing
    • Your HP has been reduced by 50%, and you can now die ingame (4 seconds respawn)
    • You now lose when your radiation level reaches 100%
  • Quality of life changes
    • Exchanging guns moved from arrows to Q and E
    • Press H to hide the menu before start of game
    • Exchanging guns can no longer be done during the game
    • Temporary leaderboard added
    • Added option to reduce/remove shake effect (Hold O to access this)
    • Reloading now has a sound effect
    • Unhinged bullet sprite changed so it doesn’t hit the ground as easily
    • Reload times over 29 ticks now have a progress bar and a different animation
    • Added some free music

BALANCE CHANGES (v1.3) (April 7)

  • Buffs to the previously worst guns. This was determined by score
    • Stinger: Attack cooldown decreased: 10 -> 9
    • Bazook: Attack cooldown decreased: 20 -> 18
    • Unhinged: Reload decreased: 10 -> 8
    • Brutus: Reload decreased: 60 -> 48
    • Brutus: Attack cooldown decreased: 30 -> 28
  • Nerfs + Buffs. Buffs outweigh nerfs
    • Magic: Attack cooldown decreased: 20 -> 18
    • Magic: Reload increased: 30 -> 32
    • Rico: Reload increased: 6 -> 7
    • Rico: Damage increased: 25 -> 34
  • Blade now has 3 ammo instead of 1. (Average is now 1 swing per 20 ticks)

SUPER GUN UPDATE (v1.4) (April 18)

  • Added two new types of enemies: Fast and Ghost
  • Added NINE NEW GUNS!
    • Scorpio (Sniper)
    • Dagger (Melee)
    • Brutus (Heavy)
    • Rico (Steady)
    • Grenada (Heavy)
    • Radio (Special)
    • Jawbreaker (Steady)
    • Venus (Special)
    • Scrapper (Steady)
  • Revamped the main screen
    • There is now a tutorial for new players!
  • Added descriptions for every gun
  • Added some more sounds for starting the game and the new guns
  • Various small buffs and nerfs to accommodate to the new enemy designs
StatusReleased
PlatformsFlash
Rating
(1)
AuthorDaSlickNinja
GenreAction, Platformer, Shooter
Tags2D, Endless
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

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